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DF Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage
Digital Foundry
It's been a wild few days. When we posted about DLSS 5, we were impressed with the technology and what it was doing - but we posted too soon. When generative AI is so divisive and with the future of games development possibly at stake, we should have taken the time to get the story straight and to analyse what we saw more thoroughly drawing on the thoughts of the whole team. In this video, we try to do just that while tackling the big questions raised by our supporters.
00:00 Explaining our initial DLSS 5 video
02:26 How can developers maintain artistic control with DLSS 5, especially for faces?
15:40 When the game industry is hurting, what are the ethics of using DLSS 5?
23:23 Why show off DLSS 5 now? Why call it DLSS 5?
30:38 Our technical reactions to DLSS 5
47:15 Dealing with harassment and concluding thoughts
00:00 Explaining our initial DLSS 5 video
02:26 How can developers maintain artistic control with DLSS 5, especially for faces?
15:40 When the game industry is hurting, what are the ethics of using DLSS 5?
23:23 Why show off DLSS 5 now? Why call it DLSS 5?
30:38 Our technical reactions to DLSS 5
47:15 Dealing with harassment and concluding thoughts
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