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We Have a Pretty Dark Elder Scrolls 6 Update
EpicNate
PCGamer's Samuel Horti recently interviewed Kurt Kuhlmann, Skyrim's co-lead designer who left shortly after Starfield's release. Kuhlmann states that he was originally slated to be The Elder Scrolls 6's lead designer and laid out his vision for the game's narrative. Kuhlmann also states that Elder Scrolls 6 was originally set to release much, much earlier and dives into how a series of changes in workplace culture and broken promises by leadership led to his depature. In the video we analyze Kurt's statements and paticularly contextualize his plans for TES 6 in the broader Elder Scrolls cosmology.
Original article: https://www.pcgamer.com/games/the-elder-scrolls/bethesdas-former-elder-scrolls-loremaster-on-why-he-left-starfields-communication-breakdowns-and-how-he-wanted-the-elder-scrolls-6-to-be-the-empire-strikes-back/
Thumbnails are currenly in A/B testing. One of my selections features a mock "Elder Scrolls 6" cover by artist Tyler Wetta, edited in photoshop.
Original article: https://www.pcgamer.com/games/the-elder-scrolls/bethesdas-former-elder-scrolls-loremaster-on-why-he-left-starfields-communication-breakdowns-and-how-he-wanted-the-elder-scrolls-6-to-be-the-empire-strikes-back/
Thumbnails are currenly in A/B testing. One of my selections features a mock "Elder Scrolls 6" cover by artist Tyler Wetta, edited in photoshop.
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